
Icy orbs are 33 % stronger, periodically Freeze is cast on all nearby enemies reducing their resistances.ĭamage is further increased by 33%, Freeze is cast more often and on a larger area, other effects are amplified. Launch icy orbs at distant enemies, slowing their advance and reducing offensive/defensive abilities, with a chance to freeze, but with relatively low damage. All defenses can be upgraded twice the first adds a new ability, the second empowers their abilities. Tribute points can be spent to create defenses around the arenas, giving the player an advantage against the increasingly difficult waves of enemies. Tributes can be spent to restart the Crucible at various checkpoints (wave 50 or 100), or to increase the odds of survival with the aid of Celestial Blessings and arcane Defenses. Tributes are the currency of the Crucible, granted after every 10 waves.

The quality of the treasure contained within the Treasure Chamber, the experience earned and the Tributes earned depend on the difficulty of the Crucible, how many waves are defeated and whether the player died or chose to cash out, with an additional treasure chest earned for successfully completing the Crucible. However, in (softcore) Multiplayer, it is possible to revive if another party member finishes the wave. Should the player die, they cannot continue further in the Crucible. Every 10 waves of enemies, the player has the choice of continuing on for the next 10 encounters for a chance of greater reward, or cash out what they’ve earned and not risk their own demise. In the Crucible, death marks the end (particularly for Hardcore players). With forgotten Gods it is increased to 107.Crucible Mechanics Treasure Chamber Spirit is the sole attribute required to equip the following gear:Ī total of 90 Attribute Points are available to each character in the base game, with an additional 15 points opening up with the increased level cap introduced by the Ashes of Malmouth expansion:

Duration Damage covers Burn, Frostburn, Electrocute, Poison and Vitality Decay. Note: Magical Damage bonuses from Spirit apply to both spells and attacks that deal the following damage types: Fire, Cold, Lightning, Acid, Vitality, Aether and Chaos. +0.5% Bonus Magical Duration Damage (Counts the base of 50 for a bonus of +25% at level 1)Īssigning 1 Attribute Point to Spirit grants +8 Spirit (16 Bonus Energy, +0.08 + 2% Bonus Energy Regeneration, +3.76% Bonus Magical Damage, and +4% Bonus Magical Duration Damage, ).

+0.47% Bonus Magical Damage (Counts the base of 50 for a bonus of +23.5% at level 1).+ 0.01 + 0.25% Bonus Energy Regeneration per Second (flat + percentage).Note: Damage bonuses from cunning apply to both spells and attacks that deal those damage types.Ĭunning is the sole attribute required to equip the following gear:Įach point of Spirit accrued by a character provides the following benefits: +0.46% Bonus Bleeding and Internal Trauma Duration Damage (Counts the base of 50 for a bonus of +23% at level 1)Īssigning 1 Attribute Point to Cunning grants +8 Cunning (3.2 Offensive Ability, +3.28% Bonus Physical & Pierce Damage, and +3.68% Bonus Bleed & Internal Trauma Damage ).+0.41% Bonus Pierce Damage (Counts the base of 50 for a bonus of +20.5% at level 1).+0.41% Bonus Physical Damage (Counts the base of 50 for a bonus of +20.5% at level 1).+0.4 Offensive Ability (chance to hit with attacks and spells, chance to crit, and damage dealt by crits).

Physique is the sole attribute required to equip the following gear:Įach point of Cunning accrued by a character provides the following benefits:
